DreamWorks Animation TV – Lead Lighting & Compositing Technical Director
November 2017 to Present
- Developing Maya and Nuke tools used by our HUB team and hundreds of artists worldwide at various
partner studios. Primarily using Python and PySide.
- Building workflows and solving technical problems in Maya, Nuke, and VRay.
- Writing documentation and creating tutorials for our tools and pipeline.
- Balancing a large variety of projects across multiple shows in various states of production.
Prioritizing my tasks to keep productions moving smoothly.
- Occasional asset lighting and review.
Doodle Pictures Studio – Lighting Technical Artist
August 2015 to August 2017
- Lighting, rendering, and compositing for various LEGO projects including story animations,
product features, and key visuals.
- Look development, sequence, and shot lighting in Maya using Redshift.
- Developing solutions for various problems that arise in production.
- Communicating with the entire team to ensure quality and accuracy.
- Filling in wherever needed including R&D, shot prep, texturing, editing, etc.
Cogswell Media Works – Technical Director/Generalist on Various Projects
April 2014 to May 2015
- Managed team of visual artists and collaborated closely with the audio and project management
departments.
- Worked directly with clients and various production teams to develop and produce high quality
animated projects in parallel with audio production.
- Designed efficient production pipelines and provided general technical direction.